Narrative Game "Copycat" Coming to Steam on September 19

igamemall 49 2024-09-06 10:38:01

The independent game development team Spoonful of Wonder from Australia & Ukraine announced that its narrative game "Copycat" will officially launch on the Steam platform on September 19. This game is very suitable for pet lovers and is published by Neverland Entertainment and Nuuvem. The game duration is about three hours.

Trailer: https://www.bilibili.com/video/BV1aHpueFEMu/

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"Copycat" explores the complex relationships between people and family, and between people and pets, while incorporating aesthetic design and unique features into the game. It has been praised by Gameshub as "a complex, touching narrative experience," recommended by Kotaku as "a game to play on the couch while holding your pet," and Indie Games Devel calls it "a warm yet sad story." TechRadar exclaims, "The deeper you go into its world, the more your tears will flow."

A demo is now available for download on the Steam platform, and the full version is scheduled to release on September 19. A 10% discount will be available during the launch period. Currently, the Nintendo Switch, PlayStation, and Xbox versions are in development, but their release dates have not been confirmed. It is worth mentioning that the "Copycat" project has received funding support from the Screen Australia fund.

Get your tissues ready, click the video below to watch the official release trailer for "Copycat":

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About the game

"Copycat" is a narrative game filled with complex emotional entanglements, exploring the true meaning of "home." Players will follow a newly adopted cat and together experience what "home" really means. However, when one stray cat takes the place of another in a family, who is the real "copycat"?

While exploring the complex emotional bonds between humans, this game also provides players with a pleasant visual experience through its rich artistic effects. Players will take on the role of the kitten Dodo, exploring the city, crossing alleys, climbing fences, and scaling rooftops, all in an effort to find a way home and reunite with her owner Olive. But when she returns home, will Olive recognize her? Faced with two identical cats, how will Olive choose?

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Game features

Innovative plot:
"Copycat" delves deeply into complex ethical issues such as family, identity, and belonging, all cleverly woven into what appears to be a simple story. The storyline follows a cat trying to impersonate the original pet. As it embarks on its journey and seeks true belonging, the game uniquely inspires players to reflect on the meaning of "home."

Themes and purpose:
In "Copycat," players will experience the joy of bringing a pet home for the first time and understand the positive impact pets, particularly cats, have on human mental health. Faced with the tragedy of stray or abandoned animals often wandering the streets, the game, through a simple yet engaging story, encourages players to deeply reflect on these issues. At the same time, it reaffirms the bond between humans and pets, aiming to evoke a sense of appreciation for this special relationship.

Gameplay and art:
In "Copycat," players explore the world from the perspective of a cat. The game includes experiences such as climbing trees, outsmarting dogs, visiting neighbors, and performing various "cat-like" activities from a first-person perspective: for example, scratching sofas to sharpen claws, knocking everything off the table, hiding in cardboard boxes to simulate hunting, and meowing at anything that moves. By introducing a moral choice mechanism, players must determine what is right and wrong as the narrative progresses. The game features 38 different scenes, allowing players to guide the cat through cozy suburban homes, sunny backyards, dark alleys, and lush national parks, offering a "view" of the Australian suburbs.

The color design of the game is vibrant, contrasting the warm atmosphere of home with the loneliness of homelessness through autumn's golden hues and the cold industrial blues.

Music and sound:
"Copycat" presents a carefully crafted soundscape, including hours of dialogue performed by professional voice actors. The game's soundtrack, composed by Daniel Bunting, strengthens the emotional bond between players and the game's protagonist (the kitten Dodo) through its unique, intuitive, and emotional style. During this three-hour gaming experience, players will hear a variety of musical styles, including lullabies, jazz, and tribal sounds. These sound effects and music not only add atmosphere and emotional depth to the storyline but also deepen the serious issue of pets being abandoned and left homeless.

If you are interested in the above content, we sincerely invite you to add "Copycat" to your wishlist. Your attention and support mean a lot to the developers! The game is now available in early access, and the full version will be officially released on September 19 on PC. Feel free to visit the game's Steam page to adopt this "copycat" and embark on a journey home together~

About the studio
"Copycat" was developed by the Spoonful of Wonder studio, co-founded by independent game developers Samantha Cable and Kostia Liakhov from Australia and Ukraine. They are dedicated to creating games that spark imagination, evoke nostalgia, and touch the soul. They believe every game needs a little bit of wonder, which is why they named their studio "Spoonful of Wonder." "Copycat" is their debut work.

spoonfulofwonder.com

Copyright © 2024 SPOONFUL OF WONDER, All rights reserved.


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